• OVERGROWN: BLENDER STUDIO REVEALS ITS NEW FEATURE-FILM WORLD


    Blender Studio has revealed the official teaser for OVERGROWN, its upcoming feature-film project, premiered on 14 September 2026.


    For artists, animators and independent developers, this is more than another animated production. Blender Studio projects demonstrate how open-source software can support a complete professional pipeline—from modelling and rigging to animation, lighting, effects and final rendering.


    The teaser introduces a richly overgrown world where nature, character design and environmental storytelling are closely connected. Even a short preview offers useful inspiration: silhouettes guide the viewer, colour separates characters from complex environments, and lighting creates depth without explaining every detail.


    OVERGROWN is also worth following because Blender Studio productions often open a window into the creative process. Production logs, technical discussions and selected assets can turn a finished film into learning material for the wider community.


    That matters especially to smaller teams. An independent creator often moves between concept art, modelling, materials, animation and editing. Seeing how those disciplines meet in a real project can be more valuable than studying each tool in isolation.


    The project reflects a broader strength of open creative ecosystems: films can improve the software used to make them, while software development enables artists to attempt more ambitious work.


    Watch the official teaser and follow the project:
    https://studio.blender.org/blog/overgrown-teaser-premiere/


    Which part of an animated production interests you most—worldbuilding, character design, lighting, animation or the technical pipeline?


    #Blender #OVERGROWN #3DArt #Animation #OpenSource #Worldbuilding #DigitalArt #VFX #IndieCreators
    OVERGROWN: BLENDER STUDIO REVEALS ITS NEW FEATURE-FILM WORLD Blender Studio has revealed the official teaser for OVERGROWN, its upcoming feature-film project, premiered on 14 September 2026. For artists, animators and independent developers, this is more than another animated production. Blender Studio projects demonstrate how open-source software can support a complete professional pipeline—from modelling and rigging to animation, lighting, effects and final rendering. The teaser introduces a richly overgrown world where nature, character design and environmental storytelling are closely connected. Even a short preview offers useful inspiration: silhouettes guide the viewer, colour separates characters from complex environments, and lighting creates depth without explaining every detail. OVERGROWN is also worth following because Blender Studio productions often open a window into the creative process. Production logs, technical discussions and selected assets can turn a finished film into learning material for the wider community. That matters especially to smaller teams. An independent creator often moves between concept art, modelling, materials, animation and editing. Seeing how those disciplines meet in a real project can be more valuable than studying each tool in isolation. The project reflects a broader strength of open creative ecosystems: films can improve the software used to make them, while software development enables artists to attempt more ambitious work. Watch the official teaser and follow the project: https://studio.blender.org/blog/overgrown-teaser-premiere/ Which part of an animated production interests you most—worldbuilding, character design, lighting, animation or the technical pipeline? #Blender #OVERGROWN #3DArt #Animation #OpenSource #Worldbuilding #DigitalArt #VFX #IndieCreators
    STUDIO.BLENDER.ORG
    OVERGROWN Teaser Premiere - Blender Studio
    Let's take a stroll into the world of OVERGROWN.
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  • Title: Stop Motion Animation – Creating Motion from Stillness


    Stop motion is one of the oldest and most magical forms of animation. It’s not about speed – it’s about rhythm, planning, and breathing life into the inanimate. Whether you animate clay figures, paper cutouts, or even kitchen utensils, this hobby is both playful and powerful.

    Here’s how to get started:

    1. Understand what stop motion is.
    It’s a series of photos where each frame shows a tiny movement. Played back at 12–24 frames per second, it creates the illusion of life.

    2. Pick your medium.
    Popular choices include:

    Clay (claymation)

    Paper (cutout animation)

    Lego or figures (brickfilms)

    Everyday objects (pixilation or object animation)

    Each has its own charm. Try what you already have at home!

    3. Keep it steady.
    Use a tripod or solid surface. Shaky shots ruin the illusion. Tape your setup down if needed. For phone cameras, try simple tripods or holders.

    4. Use a stop motion app or software.
    For mobile: Stop Motion Studio is great.
    On desktop: Dragonframe (pro), or free options like MonkeyJam or Kdenlive for frame editing.

    5. Light is everything.
    Use constant light sources. Avoid windows or sunlight – shadows change quickly. Desk lamps or LED panels work best.

    6. Plan your movement.
    Sketch a basic storyboard. Think in “key poses” first, then fill in transitions. More frames = smoother motion, but also more effort.

    7. Add sound & effects later.
    Record audio separately or use royalty-free sounds. Add effects (dust, shake, filters) in post-editing to enhance the mood.

    🎯 Pro Tip: Even a bouncing ball is a great starting exercise. Share your short clips and behind-the-scenes shots on net-twin.de – people love seeing the magic before it’s polished!

    📌 #StopMotion #FrameByFrame #DIYAnimation #CreativeProcess #AnimationMagic #nettwin


    Kind regards, Andy 🤩

    -----------------------------------
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    Title: Stop Motion Animation – Creating Motion from Stillness Stop motion is one of the oldest and most magical forms of animation. It’s not about speed – it’s about rhythm, planning, and breathing life into the inanimate. Whether you animate clay figures, paper cutouts, or even kitchen utensils, this hobby is both playful and powerful. Here’s how to get started: 1. Understand what stop motion is. It’s a series of photos where each frame shows a tiny movement. Played back at 12–24 frames per second, it creates the illusion of life. 2. Pick your medium. Popular choices include: Clay (claymation) Paper (cutout animation) Lego or figures (brickfilms) Everyday objects (pixilation or object animation) Each has its own charm. Try what you already have at home! 3. Keep it steady. Use a tripod or solid surface. Shaky shots ruin the illusion. Tape your setup down if needed. For phone cameras, try simple tripods or holders. 4. Use a stop motion app or software. For mobile: Stop Motion Studio is great. On desktop: Dragonframe (pro), or free options like MonkeyJam or Kdenlive for frame editing. 5. Light is everything. Use constant light sources. Avoid windows or sunlight – shadows change quickly. Desk lamps or LED panels work best. 6. Plan your movement. Sketch a basic storyboard. Think in “key poses” first, then fill in transitions. More frames = smoother motion, but also more effort. 7. Add sound & effects later. Record audio separately or use royalty-free sounds. Add effects (dust, shake, filters) in post-editing to enhance the mood. 🎯 Pro Tip: Even a bouncing ball is a great starting exercise. Share your short clips and behind-the-scenes shots on net-twin.de – people love seeing the magic before it’s polished! 📌 #StopMotion #FrameByFrame #DIYAnimation #CreativeProcess #AnimationMagic #nettwin Kind regards, Andy 🤩 ----------------------------------- Advertising that's really worth it for you! 💰 Get it now: Get a €100 voucher from Temu (new customers only)! Step 1 - Use my voucher link: https://temu.to/m/uwsjqkbzhhl Step 2 - Enter the following code in the search field at Temu to secure your €100! The Code: tar37925
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  • Title: Getting Started with Digital Painting – A Beginner’s Guide

    So, you want to paint digitally? Great choice. Digital painting combines the freedom of traditional art with the power of modern tools. Here's how to get started:

    Choose your software.
    Beginners often go with Procreate (iPad), Krita (free), or Photoshop (pro-grade). Pick one that feels intuitive.

    Get a stylus and tablet.
    A drawing tablet (like Wacom or XP-Pen) is essential for pressure sensitivity and precision. iPad with Apple Pencil works wonders too.

    Start with sketching.
    Rough outlines help you build composition. Use basic pencil or ink brushes, and don’t aim for perfection yet.

    Add color in layers.
    Use separate layers for shadows, highlights, and midtones. That way you can tweak things later without a mess.

    Experiment, undo, repeat.
    The best part of digital art? No ruined canvases. Use Ctrl+Z, play with brushes, and discover your style.

    🎯 Tip: Share your progress on net-twin.de and get feedback from other artists. Creativity grows when it’s shared!

    Kind regards, Andy 🤩
    Title: Getting Started with Digital Painting – A Beginner’s Guide So, you want to paint digitally? Great choice. Digital painting combines the freedom of traditional art with the power of modern tools. Here's how to get started: Choose your software. Beginners often go with Procreate (iPad), Krita (free), or Photoshop (pro-grade). Pick one that feels intuitive. Get a stylus and tablet. A drawing tablet (like Wacom or XP-Pen) is essential for pressure sensitivity and precision. iPad with Apple Pencil works wonders too. Start with sketching. Rough outlines help you build composition. Use basic pencil or ink brushes, and don’t aim for perfection yet. Add color in layers. Use separate layers for shadows, highlights, and midtones. That way you can tweak things later without a mess. Experiment, undo, repeat. The best part of digital art? No ruined canvases. Use Ctrl+Z, play with brushes, and discover your style. 🎯 Tip: Share your progress on net-twin.de and get feedback from other artists. Creativity grows when it’s shared! Kind regards, Andy 🤩
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  • Director Alex Garland (Ex Machina) will direct the upcoming #EldenRing film. George R. R. Martin will produce the film.

    A live-action adaptation of Elden Ring, the acclaimed action RPG developed by FromSoftware, is officially in development. The film will be written and directed by Alex Garland, known for Ex Machina, Annihilation, and Civil War. Production is a collaboration between A24, Bandai Namco, and DNA Films, with Peter Rice, Andrew Macdonald, Allon Reich, George R. R. Martin, and Vince Gerardis serving as producers.

    George R. R. Martin, who co-authored the game's lore, will also serve as a co-producer, ensuring continuity between the game's narrative and its cinematic adaptation.


    Alex Garland's involvement has generated excitement among fans, particularly due to his evident passion for the game. In a recent Reddit AMA, Garland revealed that he's currently on his seventh playthrough (NG+6) of the game's DLC, Shadow of the Erdtree, expressing his deep enjoyment and obsession with the game. This level of dedication has reassured many fans that Garland is a true enthusiast of the FromSoftware universe, raising hopes for a faithful adaptation.


    While specific plot details and casting have yet to be announced, the film is expected to explore the expansive narrative of the game, which follows a Tarnished protagonist seeking to restore the Elden Ring in the mysterious Lands Between.

    The Elden Ring film adaptation is still in the early stages of development, and further details are anticipated in the coming months.

    I`ll keep you up to date about the movie project.

    Kind regards, Andy 🤩
    Director Alex Garland (Ex Machina) will direct the upcoming #EldenRing film. George R. R. Martin will produce the film. A live-action adaptation of Elden Ring, the acclaimed action RPG developed by FromSoftware, is officially in development. The film will be written and directed by Alex Garland, known for Ex Machina, Annihilation, and Civil War. Production is a collaboration between A24, Bandai Namco, and DNA Films, with Peter Rice, Andrew Macdonald, Allon Reich, George R. R. Martin, and Vince Gerardis serving as producers. George R. R. Martin, who co-authored the game's lore, will also serve as a co-producer, ensuring continuity between the game's narrative and its cinematic adaptation. Alex Garland's involvement has generated excitement among fans, particularly due to his evident passion for the game. In a recent Reddit AMA, Garland revealed that he's currently on his seventh playthrough (NG+6) of the game's DLC, Shadow of the Erdtree, expressing his deep enjoyment and obsession with the game. This level of dedication has reassured many fans that Garland is a true enthusiast of the FromSoftware universe, raising hopes for a faithful adaptation. While specific plot details and casting have yet to be announced, the film is expected to explore the expansive narrative of the game, which follows a Tarnished protagonist seeking to restore the Elden Ring in the mysterious Lands Between. The Elden Ring film adaptation is still in the early stages of development, and further details are anticipated in the coming months. I`ll keep you up to date about the movie project. Kind regards, Andy 🤩
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