• OVERGROWN: BLENDER STUDIO REVEALS ITS NEW FEATURE-FILM WORLD


    Blender Studio has revealed the official teaser for OVERGROWN, its upcoming feature-film project, premiered on 14 September 2026.


    For artists, animators and independent developers, this is more than another animated production. Blender Studio projects demonstrate how open-source software can support a complete professional pipeline—from modelling and rigging to animation, lighting, effects and final rendering.


    The teaser introduces a richly overgrown world where nature, character design and environmental storytelling are closely connected. Even a short preview offers useful inspiration: silhouettes guide the viewer, colour separates characters from complex environments, and lighting creates depth without explaining every detail.


    OVERGROWN is also worth following because Blender Studio productions often open a window into the creative process. Production logs, technical discussions and selected assets can turn a finished film into learning material for the wider community.


    That matters especially to smaller teams. An independent creator often moves between concept art, modelling, materials, animation and editing. Seeing how those disciplines meet in a real project can be more valuable than studying each tool in isolation.


    The project reflects a broader strength of open creative ecosystems: films can improve the software used to make them, while software development enables artists to attempt more ambitious work.


    Watch the official teaser and follow the project:
    https://studio.blender.org/blog/overgrown-teaser-premiere/


    Which part of an animated production interests you most—worldbuilding, character design, lighting, animation or the technical pipeline?


    #Blender #OVERGROWN #3DArt #Animation #OpenSource #Worldbuilding #DigitalArt #VFX #IndieCreators
    OVERGROWN: BLENDER STUDIO REVEALS ITS NEW FEATURE-FILM WORLD Blender Studio has revealed the official teaser for OVERGROWN, its upcoming feature-film project, premiered on 14 September 2026. For artists, animators and independent developers, this is more than another animated production. Blender Studio projects demonstrate how open-source software can support a complete professional pipeline—from modelling and rigging to animation, lighting, effects and final rendering. The teaser introduces a richly overgrown world where nature, character design and environmental storytelling are closely connected. Even a short preview offers useful inspiration: silhouettes guide the viewer, colour separates characters from complex environments, and lighting creates depth without explaining every detail. OVERGROWN is also worth following because Blender Studio productions often open a window into the creative process. Production logs, technical discussions and selected assets can turn a finished film into learning material for the wider community. That matters especially to smaller teams. An independent creator often moves between concept art, modelling, materials, animation and editing. Seeing how those disciplines meet in a real project can be more valuable than studying each tool in isolation. The project reflects a broader strength of open creative ecosystems: films can improve the software used to make them, while software development enables artists to attempt more ambitious work. Watch the official teaser and follow the project: https://studio.blender.org/blog/overgrown-teaser-premiere/ Which part of an animated production interests you most—worldbuilding, character design, lighting, animation or the technical pipeline? #Blender #OVERGROWN #3DArt #Animation #OpenSource #Worldbuilding #DigitalArt #VFX #IndieCreators
    STUDIO.BLENDER.ORG
    OVERGROWN Teaser Premiere - Blender Studio
    Let's take a stroll into the world of OVERGROWN.
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  • HOW TO PHOTOGRAPH HANDMADE OBJECTS WITH ONE LIGHT AND A PHONE


    You do not need an expensive camera or a complete studio to create strong photographs of handmade work. A smartphone, one light and a few simple materials are enough.


    1. PREPARE THE OBJECT
    Remove dust, fingerprints and polishing residue. Cameras reveal marks that are easy to miss with the naked eye. Place sharp tools securely and keep the cutting edge facing away from your hands.


    2. CHOOSE A SIMPLE BACKGROUND
    Wood, dark paper, linen, stone or a neutral workbench can all work well. Include no more than two or three supporting elements so they do not compete with the subject.


    3. SOFTEN THE LIGHT
    Place tracing paper or thin white fabric between an LED lamp and the object. Keep any diffuser away from hot bulbs. Position the light at roughly 45 degrees to reveal texture, grind lines and wood grain.


    4. CONTROL REFLECTIONS
    Polished surfaces reflect their surroundings. Place white card just outside the frame to create a clean highlight. Black card can define an edge and add contrast.


    5. STABILISE THE PHONE
    Use a small tripod or lean the phone against something solid. Activate the timer and avoid digital zoom—move physically closer instead. Tap the main detail to focus and reduce exposure slightly if bright metal loses detail.


    6. CAPTURE FOUR ANGLES
    • A clean overview
    • A close-up of the best detail
    • A side view showing proportions
    • An atmospheric workshop image


    7. EDIT GENTLY
    Correct brightness, white balance and cropping, but keep the real colours and materials believable. The goal is not to disguise the object—it is to help people notice the work already in it.


    Further visual guide:
    https://www.youtube.com/watch?v=Q1b365iSh2o


    What handmade project would you like to photograph next?


    #ProductPhotography #CreativePhotography #Handmade #Craftsmanship #Maker #KnifeMaking #Woodworking #CreativeHobbies #PhotographyTips
    HOW TO PHOTOGRAPH HANDMADE OBJECTS WITH ONE LIGHT AND A PHONE You do not need an expensive camera or a complete studio to create strong photographs of handmade work. A smartphone, one light and a few simple materials are enough. 1. PREPARE THE OBJECT Remove dust, fingerprints and polishing residue. Cameras reveal marks that are easy to miss with the naked eye. Place sharp tools securely and keep the cutting edge facing away from your hands. 2. CHOOSE A SIMPLE BACKGROUND Wood, dark paper, linen, stone or a neutral workbench can all work well. Include no more than two or three supporting elements so they do not compete with the subject. 3. SOFTEN THE LIGHT Place tracing paper or thin white fabric between an LED lamp and the object. Keep any diffuser away from hot bulbs. Position the light at roughly 45 degrees to reveal texture, grind lines and wood grain. 4. CONTROL REFLECTIONS Polished surfaces reflect their surroundings. Place white card just outside the frame to create a clean highlight. Black card can define an edge and add contrast. 5. STABILISE THE PHONE Use a small tripod or lean the phone against something solid. Activate the timer and avoid digital zoom—move physically closer instead. Tap the main detail to focus and reduce exposure slightly if bright metal loses detail. 6. CAPTURE FOUR ANGLES • A clean overview • A close-up of the best detail • A side view showing proportions • An atmospheric workshop image 7. EDIT GENTLY Correct brightness, white balance and cropping, but keep the real colours and materials believable. The goal is not to disguise the object—it is to help people notice the work already in it. Further visual guide: https://www.youtube.com/watch?v=Q1b365iSh2o What handmade project would you like to photograph next? #ProductPhotography #CreativePhotography #Handmade #Craftsmanship #Maker #KnifeMaking #Woodworking #CreativeHobbies #PhotographyTips
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  • Has anything actually changed for the next Mass Effect? Yes—but mostly behind the scenes.


    BioWare’s latest official update confirms that the next Mass Effect is still in development and that the studio is focused exclusively on it. That is reassuring. At the same time, there is still no new gameplay, release window, final title or fresh trailer to analyse.


    BioWare has also confirmed that the planned Amazon series will tell a new story set after the original trilogy, rather than replaying Commander Shepard’s path.


    For now, the sensible read is simple: Mass Effect is alive, but BioWare is not ready to show its hand yet.


    What should the next game get right first—companions, exploration, combat, choices, or that unforgettable first-time-on-the-Normandy feeling?


    Earlier official teaser:
    https://www.youtube.com/watch?v=Lg-Ctg6k_Ao


    #MassEffect #BioWare #N7 #RPG #SciFiGaming #GamingNews #MassEffectNext
    Has anything actually changed for the next Mass Effect? Yes—but mostly behind the scenes. BioWare’s latest official update confirms that the next Mass Effect is still in development and that the studio is focused exclusively on it. That is reassuring. At the same time, there is still no new gameplay, release window, final title or fresh trailer to analyse. BioWare has also confirmed that the planned Amazon series will tell a new story set after the original trilogy, rather than replaying Commander Shepard’s path. For now, the sensible read is simple: Mass Effect is alive, but BioWare is not ready to show its hand yet. What should the next game get right first—companions, exploration, combat, choices, or that unforgettable first-time-on-the-Normandy feeling? Earlier official teaser: https://www.youtube.com/watch?v=Lg-Ctg6k_Ao #MassEffect #BioWare #N7 #RPG #SciFiGaming #GamingNews #MassEffectNext
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  • METRO 2039 has set a date: the series is heading back into the tunnels on February 4, 2027.


    The newest trailer leans into what Metro does best: damaged stations, scarce light, close quarters and the constant feeling that every path has a price. 4A Games and Deep Silver are bringing the series back for another journey through a world where survival is never simple.


    The big question for fans: should METRO 2039 stay tightly focused and claustrophobic, or open up further in the spirit of Metro Exodus?


    What do you hope the new game keeps from Exodus—and what should it bring back from the earlier Metro titles?


    Watch the trailer:
    https://www.youtube.com/watch?v=rxfWaSg_-hc


    #Metro2039 #Metro #4AGames #DeepSilver #GamingNews #PostApocalyptic #FPS
    METRO 2039 has set a date: the series is heading back into the tunnels on February 4, 2027. The newest trailer leans into what Metro does best: damaged stations, scarce light, close quarters and the constant feeling that every path has a price. 4A Games and Deep Silver are bringing the series back for another journey through a world where survival is never simple. The big question for fans: should METRO 2039 stay tightly focused and claustrophobic, or open up further in the spirit of Metro Exodus? What do you hope the new game keeps from Exodus—and what should it bring back from the earlier Metro titles? Watch the trailer: https://www.youtube.com/watch?v=rxfWaSg_-hc #Metro2039 #Metro #4AGames #DeepSilver #GamingNews #PostApocalyptic #FPS
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  • Das Skizzenbuch darf unperfekt sein


    Nicht jede Skizze muss ein fertiges Kunstwerk werden. Im Gegenteil: Gerade die schnellen, schiefen, verworfenen Ideen sind oft der Ort, an dem etwas Eigenes entsteht.


    Ein Skizzenbuch ist kein Museum. Es ist ein Arbeitsraum für Gedanken, Formen, Farben und kleine Experimente. Wer regelmäßig etwas festhält, trainiert nicht nur die Hand – sondern auch den Blick.


    Zeigt gern eine Skizze, einen Entwurf oder eine Idee, die noch nicht „fertig“ ist. Vielleicht steckt genau darin schon der nächste starke Schritt.


    #Kunst #Zeichnen #Illustration #Sketchbook #Aquarell #CreativeProcess
    Das Skizzenbuch darf unperfekt sein Nicht jede Skizze muss ein fertiges Kunstwerk werden. Im Gegenteil: Gerade die schnellen, schiefen, verworfenen Ideen sind oft der Ort, an dem etwas Eigenes entsteht. Ein Skizzenbuch ist kein Museum. Es ist ein Arbeitsraum für Gedanken, Formen, Farben und kleine Experimente. Wer regelmäßig etwas festhält, trainiert nicht nur die Hand – sondern auch den Blick. Zeigt gern eine Skizze, einen Entwurf oder eine Idee, die noch nicht „fertig“ ist. Vielleicht steckt genau darin schon der nächste starke Schritt. #Kunst #Zeichnen #Illustration #Sketchbook #Aquarell #CreativeProcess
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  • More than a username


    One of FanVault’s main ideas is to make finding the right people easier.


    Through Net-Twin profiles, players will be able to share their gaming platform and public gamer tag voluntarily. The planned FanVault experience will build on that identity layer to support guild membership, player discovery, group coordination and direct communication—without creating yet another disconnected community account.


    We are beginning with the essentials: PC, Xbox and PlayStation profiles, guild spaces, member lists and practical text communication. Larger features will only be added when the foundation is stable and players genuinely need them.


    FanVault is being built for real communities, not for feature lists.


    #FanVault #Fallout76Community #PlayerProfiles #LookingForGroup #GamingTogether #NetTwin
    More than a username One of FanVault’s main ideas is to make finding the right people easier. Through Net-Twin profiles, players will be able to share their gaming platform and public gamer tag voluntarily. The planned FanVault experience will build on that identity layer to support guild membership, player discovery, group coordination and direct communication—without creating yet another disconnected community account. We are beginning with the essentials: PC, Xbox and PlayStation profiles, guild spaces, member lists and practical text communication. Larger features will only be added when the foundation is stable and players genuinely need them. FanVault is being built for real communities, not for feature lists. #FanVault #Fallout76Community #PlayerProfiles #LookingForGroup #GamingTogether #NetTwin
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  • Codoforum is back! 🚀


    If you’ve been waiting for a good reason to use it again, now is the time. The community is moving again, and I’ve shared a major maintenance & modernization update for the Codologic team.


    https://codologic.com/forum/index.php?u=/topic/1511356/a-little-surprise-for-the-codolic-team


    #Codoforum #OpenSource #PHP


    Kind Regards, Andreas
    Codoforum is back! 🚀 If you’ve been waiting for a good reason to use it again, now is the time. The community is moving again, and I’ve shared a major maintenance & modernization update for the Codologic team. https://codologic.com/forum/index.php?u=/topic/1511356/a-little-surprise-for-the-codolic-team #Codoforum #OpenSource #PHP Kind Regards, Andreas
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  • H555 Game can be seen as a mix of entertainment and high-risk earning opportunity. While it offers bonuses, referral rewards, and the chance to win money, it should be approached carefully and used mainly for entertainment rather than as a reliable source of income.
    H555 Game can be seen as a mix of entertainment and high-risk earning opportunity. While it offers bonuses, referral rewards, and the chance to win money, it should be approached carefully and used mainly for entertainment rather than as a reliable source of income.
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  • #Gothic #Remake Set for Release on June 1, 2026Fans of classic #RPGs finally have a date to mark on their calendars: **Gothic Remake** is scheduled to launch on **June 1, 2026**.

    The upcoming remake of the beloved cult role-playing game has generated strong excitement among longtime fans and newcomers alike, promising a modern reimagining of the dark fantasy world that made the original title so memorable. Developed with a focus on preserving the atmosphere, gritty storytelling, and immersive world-building of the original *Gothic*, the remake aims to deliver a fresh experience with updated visuals, enhanced combat mechanics, and modern gameplay improvements. Players will once again enter the dangerous prison colony, where survival depends on strength, alliances, and tough choices.

    The announcement of the June 2026 release date gives fans a clearer idea of when they can finally return to the Valley of Mines. Since its reveal, *Gothic Remake* has remained one of the most closely watched RPG projects, especially among players who consider the original game a genre-defining classic.With anticipation continuing to build, the latest preview footage offers a closer look at the game’s atmosphere, environments, and visual direction. If the final release delivers on its promise, *Gothic Remake* could become one of the standout RPG launches of 2026.

    Don`t miss the release!

    Kind regards, Andy 🤩

    ## Preview Video: https://youtu.be/T1ILrGgLLTs?si=VjbiLy0gGj64Fx9V
    #Gothic #Remake Set for Release on June 1, 2026Fans of classic #RPGs finally have a date to mark on their calendars: **Gothic Remake** is scheduled to launch on **June 1, 2026**. The upcoming remake of the beloved cult role-playing game has generated strong excitement among longtime fans and newcomers alike, promising a modern reimagining of the dark fantasy world that made the original title so memorable. Developed with a focus on preserving the atmosphere, gritty storytelling, and immersive world-building of the original *Gothic*, the remake aims to deliver a fresh experience with updated visuals, enhanced combat mechanics, and modern gameplay improvements. Players will once again enter the dangerous prison colony, where survival depends on strength, alliances, and tough choices. The announcement of the June 2026 release date gives fans a clearer idea of when they can finally return to the Valley of Mines. Since its reveal, *Gothic Remake* has remained one of the most closely watched RPG projects, especially among players who consider the original game a genre-defining classic.With anticipation continuing to build, the latest preview footage offers a closer look at the game’s atmosphere, environments, and visual direction. If the final release delivers on its promise, *Gothic Remake* could become one of the standout RPG launches of 2026. Don`t miss the release! Kind regards, Andy 🤩 ## Preview Video: https://youtu.be/T1ILrGgLLTs?si=VjbiLy0gGj64Fx9V
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  • 🌱 Introducing the Net-Twin Partner Slider


    A transparent way to support an ad-free network


    Net-Twin has always been a strictly ad-free social network.
    No banners, no pop-ups, no tracking ads.

    And that will not change.

    However, we are introducing a very small and carefully limited exception for people and projects who genuinely want to support the network:

    🤝 The Net-Twin Partner Slider

    A clean, rotating partner banner

    Displayed respectfully across the network

    No tracking, no intrusive formats

    Limited to a maximum of 10 partners

    Advertising is normally not allowed on Net-Twin.
    Partners are therefore not advertisers, but supporters of the platform.

    📊 Why this pricing is fair (and transparent)

    Net-Twin currently receives around:

    25,000 visitors per month

    ≈ 300,000 visitors per year

    With a maximum of 10 partner slots, each partner appears on average in 1/10 of the rotations.

    In classic online advertising, a fair CPM (cost per 1,000 impressions) for a clean niche environment is about 6 €.

    That results in:

    300 × 6 € = 1,800 € theoretical yearly ad value

    divided by 10 partner slots ≈ 180 € per partner / year

    We deliberately stay below that value.

    💰 Partner Pricing

    150 € per year

    billed once annually (every January)

    limited availability – first come, first served

    No monthly fees.
    No bidding.
    No hidden upgrades.

    Why we do it this way

    Net-Twin stays free of classic advertising

    Partners gain visibility in a trusted, creative environment

    The network gains sustainable support without compromising its values

    This is one of the very few approved ways to draw attention to your service or project on Net-Twin.

    If your work aligns with the spirit of this community and you’d like to support the platform:

    👉 Simply contact the administrator.

    No noise.
    No pressure.
    Just honest presence.

    Kind regards, Andreas and Team 😇
    🌱 Introducing the Net-Twin Partner Slider A transparent way to support an ad-free network Net-Twin has always been a strictly ad-free social network. No banners, no pop-ups, no tracking ads. And that will not change. However, we are introducing a very small and carefully limited exception for people and projects who genuinely want to support the network: 🤝 The Net-Twin Partner Slider A clean, rotating partner banner Displayed respectfully across the network No tracking, no intrusive formats Limited to a maximum of 10 partners Advertising is normally not allowed on Net-Twin. Partners are therefore not advertisers, but supporters of the platform. 📊 Why this pricing is fair (and transparent) Net-Twin currently receives around: 25,000 visitors per month ≈ 300,000 visitors per year With a maximum of 10 partner slots, each partner appears on average in 1/10 of the rotations. In classic online advertising, a fair CPM (cost per 1,000 impressions) for a clean niche environment is about 6 €. That results in: 300 × 6 € = 1,800 € theoretical yearly ad value divided by 10 partner slots ≈ 180 € per partner / year We deliberately stay below that value. 💰 Partner Pricing 150 € per year billed once annually (every January) limited availability – first come, first served No monthly fees. No bidding. No hidden upgrades. Why we do it this way Net-Twin stays free of classic advertising Partners gain visibility in a trusted, creative environment The network gains sustainable support without compromising its values This is one of the very few approved ways to draw attention to your service or project on Net-Twin. If your work aligns with the spirit of this community and you’d like to support the platform: 👉 Simply contact the administrator. No noise. No pressure. Just honest presence. Kind regards, Andreas and Team 😇
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