• OVERGROWN: BLENDER STUDIO REVEALS ITS NEW FEATURE-FILM WORLD


    Blender Studio has revealed the official teaser for OVERGROWN, its upcoming feature-film project, premiered on 14 September 2026.


    For artists, animators and independent developers, this is more than another animated production. Blender Studio projects demonstrate how open-source software can support a complete professional pipeline—from modelling and rigging to animation, lighting, effects and final rendering.


    The teaser introduces a richly overgrown world where nature, character design and environmental storytelling are closely connected. Even a short preview offers useful inspiration: silhouettes guide the viewer, colour separates characters from complex environments, and lighting creates depth without explaining every detail.


    OVERGROWN is also worth following because Blender Studio productions often open a window into the creative process. Production logs, technical discussions and selected assets can turn a finished film into learning material for the wider community.


    That matters especially to smaller teams. An independent creator often moves between concept art, modelling, materials, animation and editing. Seeing how those disciplines meet in a real project can be more valuable than studying each tool in isolation.


    The project reflects a broader strength of open creative ecosystems: films can improve the software used to make them, while software development enables artists to attempt more ambitious work.


    Watch the official teaser and follow the project:
    https://studio.blender.org/blog/overgrown-teaser-premiere/


    Which part of an animated production interests you most—worldbuilding, character design, lighting, animation or the technical pipeline?


    #Blender #OVERGROWN #3DArt #Animation #OpenSource #Worldbuilding #DigitalArt #VFX #IndieCreators
    OVERGROWN: BLENDER STUDIO REVEALS ITS NEW FEATURE-FILM WORLD Blender Studio has revealed the official teaser for OVERGROWN, its upcoming feature-film project, premiered on 14 September 2026. For artists, animators and independent developers, this is more than another animated production. Blender Studio projects demonstrate how open-source software can support a complete professional pipeline—from modelling and rigging to animation, lighting, effects and final rendering. The teaser introduces a richly overgrown world where nature, character design and environmental storytelling are closely connected. Even a short preview offers useful inspiration: silhouettes guide the viewer, colour separates characters from complex environments, and lighting creates depth without explaining every detail. OVERGROWN is also worth following because Blender Studio productions often open a window into the creative process. Production logs, technical discussions and selected assets can turn a finished film into learning material for the wider community. That matters especially to smaller teams. An independent creator often moves between concept art, modelling, materials, animation and editing. Seeing how those disciplines meet in a real project can be more valuable than studying each tool in isolation. The project reflects a broader strength of open creative ecosystems: films can improve the software used to make them, while software development enables artists to attempt more ambitious work. Watch the official teaser and follow the project: https://studio.blender.org/blog/overgrown-teaser-premiere/ Which part of an animated production interests you most—worldbuilding, character design, lighting, animation or the technical pipeline? #Blender #OVERGROWN #3DArt #Animation #OpenSource #Worldbuilding #DigitalArt #VFX #IndieCreators
    STUDIO.BLENDER.ORG
    OVERGROWN Teaser Premiere - Blender Studio
    Let's take a stroll into the world of OVERGROWN.
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  • Welcome to FanVault


    FanVault is an independent, fan-made companion currently being developed for Fallout 76 players, clans and community groups.


    The goal is simple: give players a lightweight place to stay connected before, during and after a session. Planned features include guild spaces, focused text channels, direct messages, player profiles, platform and gamer-tag information, event coordination and a compact Windows overlay.


    FanVault will use Net-Twin as its community home and account foundation. The project is still in active development, so the screenshots and concepts shown here represent work in progress—not a finished release.


    Follow this page if you would like to watch FanVault grow from an early prototype into a useful community tool.


    #FanVault #Fallout76 #GamingCommunity #Guilds #GameDevelopment #WorkInProgress
    Welcome to FanVault FanVault is an independent, fan-made companion currently being developed for Fallout 76 players, clans and community groups. The goal is simple: give players a lightweight place to stay connected before, during and after a session. Planned features include guild spaces, focused text channels, direct messages, player profiles, platform and gamer-tag information, event coordination and a compact Windows overlay. FanVault will use Net-Twin as its community home and account foundation. The project is still in active development, so the screenshots and concepts shown here represent work in progress—not a finished release. Follow this page if you would like to watch FanVault grow from an early prototype into a useful community tool. #FanVault #Fallout76 #GamingCommunity #Guilds #GameDevelopment #WorkInProgress
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  • FanVault is under construction


    The first FanVault prototype already includes a compact chat interface, multiple channels, direct-message concepts, member profiles, status indicators, emoji support and the foundation of a Windows desktop client.


    However, this is still an early development build. Before a public beta, the project needs secure Net-Twin sign-in, real guilds and permissions, persistent chat history, moderation tools, a hardened Windows overlay and thorough testing.


    Voice chat and other large features are deliberately planned for later. The first public version should be small, dependable and genuinely useful.


    Development updates, design previews and future testing information will be shared here on the official FanVault page.


    #FanVault #Fallout76 #AppDevelopment #WindowsApp #ModdingCommunity #IndieDevelopment
    FanVault is under construction The first FanVault prototype already includes a compact chat interface, multiple channels, direct-message concepts, member profiles, status indicators, emoji support and the foundation of a Windows desktop client. However, this is still an early development build. Before a public beta, the project needs secure Net-Twin sign-in, real guilds and permissions, persistent chat history, moderation tools, a hardened Windows overlay and thorough testing. Voice chat and other large features are deliberately planned for later. The first public version should be small, dependable and genuinely useful. Development updates, design previews and future testing information will be shared here on the official FanVault page. #FanVault #Fallout76 #AppDevelopment #WindowsApp #ModdingCommunity #IndieDevelopment
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  • Title: Sketching for Creatives – Build Ideas with Pencil and Paper

    Sketching isn’t just drawing. It’s thinking visually. It’s planning, experimenting, and feeling your way into a creative idea. Whether you dream of digital painting, comics, design, or just want to relax – sketching sharpens your skills and imagination.


    Here’s a deeper guide to getting started:

    1. Get comfortable with imperfection.
    Sketching is not about making perfect art. It’s raw, quick, and sometimes messy. That’s its charm. Don’t erase every line – learn to embrace construction lines and looseness.


    2. Choose the right tools.
    A basic HB or 2B pencil and a sketchbook with decent paper are enough. Add a kneaded eraser and a fineliner later, but don’t overthink your materials.


    3. Warm-up before you draw.
    Like musicians, artists benefit from warm-ups. Fill a page with circles, lines, or shapes. This gets your hand used to motion and builds control.


    4. Master gesture drawing.
    Gesture sketches capture movement and flow in under 30 seconds. They train you to see the action, not the detail. Use real-life people, photos, or animals as references.


    5. Study form and perspective.
    Learn to break down complex objects into simple 3D shapes: cubes, spheres, cones. This will help you draw from imagination later on. Perspective (1-point, 2-point) is a game-changer for environments and depth.


    6. Build a daily habit.
    Even 10 minutes a day makes a huge difference. Draw your coffee mug. Sketch people on the train. Keep it light and enjoyable. Improvement comes through consistency, not pressure.


    7. Capture ideas on the go.
    Your sketchbook is also your idea vault. Jot down concepts, weird creatures, sword hilts, fantasy armor – whatever pops into your head. No censorship, no perfectionism.


    🎯 Pro Tip: Share your sketches on net-twin.de – feedback from fellow creatives can give you new eyes for your own work.

    And don’t forget: Every epic artwork once looked like a weird little doodle!

    Kind regards, Andy 🤩
    Title: Sketching for Creatives – Build Ideas with Pencil and Paper Sketching isn’t just drawing. It’s thinking visually. It’s planning, experimenting, and feeling your way into a creative idea. Whether you dream of digital painting, comics, design, or just want to relax – sketching sharpens your skills and imagination. Here’s a deeper guide to getting started: 1. Get comfortable with imperfection. Sketching is not about making perfect art. It’s raw, quick, and sometimes messy. That’s its charm. Don’t erase every line – learn to embrace construction lines and looseness. 2. Choose the right tools. A basic HB or 2B pencil and a sketchbook with decent paper are enough. Add a kneaded eraser and a fineliner later, but don’t overthink your materials. 3. Warm-up before you draw. Like musicians, artists benefit from warm-ups. Fill a page with circles, lines, or shapes. This gets your hand used to motion and builds control. 4. Master gesture drawing. Gesture sketches capture movement and flow in under 30 seconds. They train you to see the action, not the detail. Use real-life people, photos, or animals as references. 5. Study form and perspective. Learn to break down complex objects into simple 3D shapes: cubes, spheres, cones. This will help you draw from imagination later on. Perspective (1-point, 2-point) is a game-changer for environments and depth. 6. Build a daily habit. Even 10 minutes a day makes a huge difference. Draw your coffee mug. Sketch people on the train. Keep it light and enjoyable. Improvement comes through consistency, not pressure. 7. Capture ideas on the go. Your sketchbook is also your idea vault. Jot down concepts, weird creatures, sword hilts, fantasy armor – whatever pops into your head. No censorship, no perfectionism. 🎯 Pro Tip: Share your sketches on net-twin.de – feedback from fellow creatives can give you new eyes for your own work. And don’t forget: Every epic artwork once looked like a weird little doodle! Kind regards, Andy 🤩
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  • AI based Website concept - that`s how far technik is these day`s. What do you think about AI? On the one hand, I find the topic very exciting and interesting. On the other hand, I am very worried because we will soon have to reckon with millions of unemployed people! 🤔
    AI based Website concept - that`s how far technik is these day`s. What do you think about AI? On the one hand, I find the topic very exciting and interesting. On the other hand, I am very worried because we will soon have to reckon with millions of unemployed people! 🤔
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  • I`ve created a blacksmith workshop concept art - do you like it?
    I`ve created a blacksmith workshop concept art - do you like it?
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  • A wood-elf she warrior - #game #concept #art by Andreas Holzer
    A wood-elf she warrior - #game #concept #art by Andreas Holzer
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  • My #fantasy #RPG character #concept collection https://civitai.com/posts/1255400 in the style of #LordOfTheRings & #SongOfIceAndFire.

    I would be very delighted if you would register here with us at http://net-twin.de and share your creative #projects with us or simply talk about your #hobbies.

    Kind regards, Andy 🤩
    My #fantasy #RPG character #concept collection https://civitai.com/posts/1255400 in the style of #LordOfTheRings & #SongOfIceAndFire. I would be very delighted if you would register here with us at http://net-twin.de and share your creative #projects with us or simply talk about your #hobbies. Kind regards, Andy 🤩
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  • Mass Effect 5: Everything we know so far

    Bioware is working on a new Mass Effect game, and although we don't have many details on what's effectively Mass Effect 5, at least we know it's coming. It's early days for the game's development, with a blog post recently detailing that it's still in pre-production but "development has been proceeding very well".

    We have had some concept art, but realistically details on what the new Mass Effect game will be are pretty light. What we do know is that the next Mass Effect game looks set to be a follow-up to the original Mass Effect trilogy - which are often counted among the best RPGs around. BioWare also recently committed to it being a single-player experience like those that came before it, and we have additional details like it will feature returning characters from the original trilogy.

    With some of the best game stories around, the prospect of another entry in the series has us all excited. While we may be in for quite the wait to see the game arrive, we will write more about everything we know so far about Mass Effect 5 in the next time. You are also very welcome to share some news.

    Kind regards, Andy

    Here is a video about ME5 from IGN:

    https://youtu.be/e0R_nHF3e4c
    Mass Effect 5: Everything we know so far Bioware is working on a new Mass Effect game, and although we don't have many details on what's effectively Mass Effect 5, at least we know it's coming. It's early days for the game's development, with a blog post recently detailing that it's still in pre-production but "development has been proceeding very well". We have had some concept art, but realistically details on what the new Mass Effect game will be are pretty light. What we do know is that the next Mass Effect game looks set to be a follow-up to the original Mass Effect trilogy - which are often counted among the best RPGs around. BioWare also recently committed to it being a single-player experience like those that came before it, and we have additional details like it will feature returning characters from the original trilogy. With some of the best game stories around, the prospect of another entry in the series has us all excited. While we may be in for quite the wait to see the game arrive, we will write more about everything we know so far about Mass Effect 5 in the next time. You are also very welcome to share some news. Kind regards, Andy Here is a video about ME5 from IGN: https://youtu.be/e0R_nHF3e4c
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